Game Design - Game Programming School
     
 
Game Design.
Game Programming.
Game School.

 

A Degree in Serious Game and Simulation

Where?
You have two choices:
  • At UAT's Tempe, AZ, campus
  • In the comfort of your home through UAT-Online

How Long?
  • To earn a Bachelor of Arts degree: 120 weeks.*
  • To earn an Associate of Arts degree: 60 weeks.

*based on 15 credits a term

When can I start?

2012-2013 Tuition Costs and Fees

A graduate of UAT's Serious Game and Simulation program will:
Take a critical approach to the study of gameplay, player interaction and community dynamics as well as the unique features of the numerous game platforms available in the marketplace.

  1. Prototype and build original education and simulation games for multiple platforms, including complete documentation, prototypes and complete games using the full game production pipeline.
  2. Create and implement game elements, systems an play mechanics using industry-standard tools, techniques and production methods, including both art and scripting/programming applications.
  3. Design and produce game projects that utilize game mechanics to enhance the outcomes of applications in training, medical, therapeutic, military or learning-based environments.
  4. Evaluate modes and styles of learning based on the latest academic research and implement these strategies into serious game and simulation projects.
  5. Analyze the unique challenges of design for serious games and simulations, including business models, delivery methods, marketing and user expectations.

Serious Game and Simulation Recommened Courses:
UAT creates recommended course listings for every major to provide solid educational experiences to students so that they can master their learning outcomes and be prepared to graduate. Students work with an advisor to select courses and when they wish to customize their major.

Sample Course Listing:
GAM115 - Introduction to Serious Games
Credits: 3.00
Prerequisites: GAM101
This course is an introduction to Serious Games and SIMS for applications such as general education, corporate training, military applications, healthcare and psychological therapies. Students actively explore the educational game prototyping process through the development of content-specific documentation and rich media. Leading serious games titles are showcased and examined. Topics emphasize the effectiveness of educational gaming, as well as the growing industry demand for SIMs, MMOs and other virtual environments to deliver quantifiable skills training. Students demonstrate an understanding of educational content-delivery methods and technologies.

GAM260 - Instructional Design
Credits: 3.00
Prerequisites: GAM11
This course provides an exploration of interactive learning theory and the instructional design process. Students develop strategies to improve the learner's comprehension by delivering information in an engaging medium. This course emphasizes the many roles of the designer in the instructional development and evaluation process. Topics include: conducting a needs assessment; classifying learning objectives; enhancing the learner's ability to master skills and procedures; sequencing content to facilitate comprehension; developing methods to test behaviors, knowledge and perceptions.

GAM390 - Experimental Gameplay
Credits: 3.00
Prerequisites: (GAM370 and GAM215) or (GAM205 and GAM303)
Beyond the conventions of genre and the limitations of the commercial market lies the unexplored territory of radical new styles and types of gameplay. This course will toss out traditional genre in favor of blended designs and fresh ideas and explore such diverse topics as ARGs, user-generated content, physics and graphics toys, algorithmic games, one-button games, and alternative interfaces and input devices. Students will produce game projects based on nontraditional approaches to gameplay and original designs that innovate beyond static genres.

Degree Requirements
Associate of Arts Degree
  • 60 total credit hours
  • 15 general studies credit hours
  • 45 major/elective credit hours
  • 2.0 CGPA
  • Completion of a Portfolio and internship


Bachelor of Arts
  • 120 total credit hours
  • 36 general studies credit hour
  • 84 credit hours in core classes     and major/elective classes
  • 2.0 CGPA
  • Completion of a Portfolio and internship