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A Degree in Game Design
Where?
You have two choices:
- At UAT's Tempe, AZ, campus
- In the comfort of your home through UAT-Online
How Long?
- To earn a Bachelor of Arts degree: 120 weeks.*
- To earn an Associate of Arts degree: 60 weeks.
*based on 15 credits a term
When can I start?
- Classes on UAT's campus start three times a year: September, January and May.
- UAT-Online classes start every five weeks.
2012-2013 Tuition Costs and Fees
A graduate of UAT's Game Design program will:
Prototype and build original games for multiple platforms, including
complete documentation, prototypes and complete games using the full
game production pipeline.
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Create and implement game elements, systems and play mechanics
using industry-standard tools, techniques and production methods,
including both art and scripting/programming applications.
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Develop critical analysis skills and master best practices of effective
design through the study of games across platforms and genres.
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Establish leadership, communication and project management skills
by participating in team projects with students from other disciplines
using industry-standard team and project management techniques.
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Demonstrate high-level writing and analysis skills to promote the creation
of clear, concise documentation and strong communication of design
elements and mechanics to both programming and art team members.
Game Design Recommened Courses:
UAT creates recommended course listings for every major to provide solid educational experiences to students
so that they can master their learning outcomes and be prepared to graduate. Students work with an advisor
to select courses and when they wish to customize their major.
Sample Course Listing:
GAM101 - Introduction to Game Design
Credits: 3.00
Prerequisites: none
Whether the goal is to become a game designer, artist or programmer, this course is a path into the world of
video game production. Students will explore what career paths lay ahead in the respective areas of game
development through an understanding of the game design process and develop awareness of the many positions
within the game industry. By learning fundamental design and visualization techniques needed to express complex
game ideas, students will apply professional documentation techniques to their projects. Students will also
learn how to convert their own game-playing skills to tools used to analyze popular games and break down game
play elements to discover what makes the greatest games tick.
GAM330 - Advanced Level Design
Credits: 3.00
Prerequisites: GAM215, GAM230
Having mastered the basics, students in this course will apply level design principles to the creation of entire
game environments, interactive elements and objects, storytelling through level design, and texturing and lighting.
The emphasis will be on using advanced game engines and their toolsets, and may involve expert topics such as
texturing with shaders, cut scenes, scripted events and large-scale environments.
GAM405 - Applied Game Development
Credits: 4.00
Prerequisites: Instructor Approval
This course concentrates on techniques to produce a game from the standpoint of production. Students will tackle
topics such as people management, team building, communication and workflow in order to grasp the complexities
of running a development team. Game teams and projects continue to grow in size and complexity and it is essential
to have an understanding of everything is involved in game development.
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