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A Degree in Game Art and Animation
Where?
You have two choices:
- At UAT's Tempe, AZ, campus
- In the comfort of your home through UAT-Online
How Long?
- To earn a Bachelor of Arts degree: 120 weeks.*
- To earn an Associate of Arts degree: 60 weeks.
*based on 15 credits a term
When can I start?
- Classes on UAT's campus start three times a year: September, January
and May.
- UAT-Online classes start every five weeks.
2012-2013 Tuition Costs and Fees
A graduate of UAT's Game Art and Animation program will:
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Establish and defend an artistic style within your work based on sound
artistic theories, practices and knowledge.
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Create and integrate into a video game environment 3D video game art
assets and animation utilizing industry-standard software tools and
techniques.
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Develop original assets for multiple video game platforms such as
web, console, PC and handheld gaming platforms emphasizing the
differences and similarities of each.
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Working within confines of an industry-standard production pipeline,
develop and modify video game art assets and animation.
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Build 3D video game animation utilizing techniques such as hand keying
and motion capture to create blend poses, loops, retargeting animation
and character rigging.
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Design art assets in order to facilitate the completion of a game project
and implement a given game design.
Students in game degrees at UAT work in interdisciplinary teams to create unique original
games for a variety of platforms. They participate in every level of game development from
concept to publishing and create projects using industry standard tools and development
kits using industry production pipelines. Students in game art and animation participate
in a studio-like experience and graduate as fully qualified technical artists who can operate
as either generalists or specialists for gaming studios. Game Art and Animation graduates
leave with experience integrating their art into different platforms and serving as part of
a game production team, not just creating raw assets.
Game Art and Animation Recommened Courses:
UAT creates recommended course listings for every major to provide solid educational experiences to students
so that they can master their learning outcomes and be prepared to graduate. Students work with an advisor
to select courses and when they wish to customize their major.
Sample Course Listing:
GAM110 - Introduction to Game Art
Credits: 3.00
Prerequisites: ART111
This course introduces the student to industry-standard game art for video games. Students will recognize,
differentiate and analyze game art for 2D and 3D video games art and design. Topics include video game art
and design history. Video game art assets concepts are illustrated using 2D Art assets made in Adobe Photoshop.
Students learn to create art assets that are used in a 2D and 3D final game project. Areas of emphasis include
2D and 3D video game art and design history, as well as 2D and 3D video game animation loops, and the techniques
used for game art like box modeling, UV mapping, 0-to-1 texturing, color map, bump map, normal map, specular map,
Alpha channels, decals, sprites, backgrounds and foregrounds, layer and palletize, fonts and color theory.
GAM410 - Game Texturing
Credits: 3.00
Prerequisites: DVA256, GAM110
This course gives students hands-on experience in creating materials and textures for the 3D video games, applying
those materials to objects and characters. Students will focus on creating textures from scratch, using photo
manipulation techniques as well as Photoshop procedural texturing methods, then applying them using proper UV
video game setup. Individual and teamoriented projects will be applied.
ART233 - Concept Art
Credits: 3.00
Prerequisites: ART111, ART121
Students will learn to sketch, prototype and design functional creations before committing to their actual
development. Concept art is a critical skill in increasing the quality and speed of production. Students
will learn to craft, present and refine humanoid, animal, biological and environmental concept art that
becomes the foundation for future assets.
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