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Student Projects |
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Students are encouraged to form game groups to create their own game
projects. Through these teams, students learn team work, organization,
self-discipline and project management. And a bonus: all project members
end up with a killer demo reel to include in their portfolios. Read
the developers' diaries, documentation and discussions as they struggle
to finish the game on time and on budget.
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Taffyman
A group of UAT students are looking to pay homage to an
almost-forgotten art form. Their game, Taffyman, is a throwback to the
days of side-scrolling platformer/shooters, where hand-crafted art and
well-timed reflexes were the norm.
Read More
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Wellspring
Michael Eilers is heading up an original game Wellspring a game
design based on the characteristics of many arcade classics. It is
an action-oriented puzzle game with elements of Robotron, Marble Madness,
Pengo and many other Golden Age classics crossed with high school science experiments.
Read More
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Red Orchestra
UAT distance student Jason Mohr assisted a team spread out across the world
with Unreal mod, Red Orchestra. It takes place during World War II on the
Eastern Front. That's right, no Americans: just Soviets and Nazis having it out.
Read More
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COR
COR is an Unreal mod that is about giant, tranforming robots. Characters can
run around in robot form, using various weapons to unleash a world of hurt on
their enemies. They can zoom around as a vehicle while using special
character-specific abilities to devastate with strategy. Neither of those
sound interesting to you? Get in close with the enemies and unleash a powerful
combo of melee attacks, inspired by classic fighting games.
Read More
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Naruto
Sasha Koruga is aiming to take advantage of the particularly unique style of
ninja presented by Naruto in a 3D tactical game. The team is creating a 3D tactics
engine from scratch with DirectX.
Read More
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The Governing
Nate Cox is working with a team on a Far Cry mod, The Governing. It's
going to be in a Fantasy and Science Fiction setting and will have role-playing
elements. Read More
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Heesch
Jeremy Heesch is undertaking the daunting task of creating a 3D game engine from scratch.
He's creating an engine for tactical RPG's but is working to make the gameplay
more fast paced and interesting, implementing a style of play called "controlled chaos".
Read More
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Asylum
Web Site: http://asylum.uat.edu/
Mark Hartlieb has been working for the last two semesters on Asylum,
a game that has attracted a dedicated crew that can be found in the
game development pod in the Commons every afternoon. So to sum up whats
going on in the game, you're a very disturbed mental patient that tries
to escape a mental institution during a riot. Read
More
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Atlantis
Web Site: http://www.atlantis.jolt.co.uk/
Jay, who is majoring in Game Design, has plenty of experience of working
on virtual game dev groups -- particularly with Unreal Tournament. Jay,
who graduates in summer 2006, talks about what he's doing with the latest
effort, an Atlantis version of UT2003. Read
More
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Far Cry
Web Site: http://www.theforgottenwar.com/
Ben Reynolds, a Game Design major, has become the chief map artist for
a far-flung group working on a mod of Far Cry. The mod, titled the Forgotten
War, is based in the Korean War. Read
More
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Glace
Website: http://www.glacegame.com/
Tommy, Brandon and Zach are working on Glace, a game they created from
scratch as an exercise in game development, project management, design
and programming. The game has been described as a "Sidescroller
with incredible particle effects... kinda like Super Mario Brothers
meets Sonic the Hedgehog." Read
More
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Chatterbox Radio Show
Website: http://www.gamedegree.com/chatterbox/
Two students and a UAT faculty member are on air every Friday evening
in a nationwide radio broadcast of a talk show about video games. Read
More
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Crimson Irregulars
Website: http://ci.uat.edu/
Summer 2002. For a class project, a group of game design and game programmers
got together, with help from their friends, to create a mod for the
popular StarCraft game. Read
More.
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Lost Shadows
Website: http://lostshadows.uat.edu/
Spring 2003-present.The group project, code-named Lost Shadows, plans
to use Unreal Tournament as the game engine to convert into their own
version with a new story line (vampires that try to take over the world)
and characters (gun-toting vampires). Read
More.
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MAL
Fall 2003-present. Four students banded together to create a game that
morphed from a programming exercise into an full-fledged game. MAL is
a 2D platform game that was created with XML, while the graphics were
rendered using OpenGL. Read
More.
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Video Game Empire
Web Site: http://vge.uat.edu/
George Banfield is the project leader for a game group that is creating
a simulation where the players are employees in a fictional firm. "You
run a game development studio. You have to make decisions... and it
spans the entire history of the game industry," Banfield explained.The
group was inspired by the popular sim title, RollerCoaster Tycoon. Read
More |
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Operation Anubis
Web Site: http://operationanubis.uat.edu/
A mod group at UAT is playing at revisionist history: What
if both the Allies and Axis powers had continued World War II past 1942?
And that the weapons under development were brought to the battlefield?
Project
website. Read
More
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Age of Mythology
What's it like to make the paper plans for a large, complex mod?
Read more about the game developers
as they map out their strategy.
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Warcraft Mod
A UAT mod group is creating a game to showcase game strategies
and techniqueswhile honing their skills and gaining portfolio pieces.
Read more
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Seas of Venus
Spring 2004. A new mod with Battlefield 1942, but this time it will
be based in the future. And on another planet. Instead of World War
II-era planes and ships on Earth, they must create spacecraft and a
Venusian environment, complete with man-eating foliage. Read
More
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Never Winter Nights
Spring 2003. Another group is working on a modification of Never Winter
Nights using a scenario editor. The group, lead by instructor Michael
Eilers, is almost ready to start testing. After that phase is completed,
they plan to make the Scales of Decision game available for free downloads.
Read more
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Festival
Spring 2004. A group of game development students at UAT have banded
together to create a game to play on Game Boy. Right now, the group
is still in the alpha stage, under the supervision of UAT instructor
Mike Eilers. The game, with the working title "Festival,"
revolves around a young boy and his robot exploring a technology festival
in a culture that is increasingly hostile to the encroachment of technology
on traditional life and labor. Read
more
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