Game Design | Programming School
     
 
Game Design.
Game Programming.
Game School.

 

Student Projects

   

Students are encouraged to form game groups to create their own game projects. Through these teams, students learn team work, organization, self-discipline and project management. And a bonus: all project members end up with a killer demo reel to include in their portfolios. Read the developers' diaries, documentation and discussions as they struggle to finish the game on time and on budget.


 

Taffyman
A group of UAT students are looking to pay homage to an almost-forgotten art form. Their game, Taffyman, is a throwback to the days of side-scrolling platformer/shooters, where hand-crafted art and well-timed reflexes were the norm. Read More


 

Wellspring
Michael Eilers is heading up an original game Wellspring a game design based on the characteristics of many arcade classics. It is an action-oriented puzzle game with elements of Robotron, Marble Madness, Pengo and many other Golden Age classics crossed with high school science experiments. Read More


 

Red Orchestra
UAT distance student Jason Mohr assisted a team spread out across the world with Unreal mod, Red Orchestra. It takes place during World War II on the Eastern Front. That's right, no Americans: just Soviets and Nazis having it out. Read More


 

COR
COR is an Unreal mod that is about giant, tranforming robots. Characters can run around in robot form, using various weapons to unleash a world of hurt on their enemies. They can zoom around as a vehicle while using special character-specific abilities to devastate with strategy. Neither of those sound interesting to you? Get in close with the enemies and unleash a powerful combo of melee attacks, inspired by classic fighting games. Read More


 

Naruto
Sasha Koruga is aiming to take advantage of the particularly unique style of ninja presented by Naruto in a 3D tactical game. The team is creating a 3D tactics engine from scratch with DirectX. Read More


 

The Governing
Nate Cox is working with a team on a Far Cry mod, The Governing. It's going to be in a Fantasy and Science Fiction setting and will have role-playing elements. Read More


 

Heesch
Jeremy Heesch is undertaking the daunting task of creating a 3D game engine from scratch. He's creating an engine for tactical RPG's but is working to make the gameplay more fast paced and interesting, implementing a style of play called "controlled chaos". Read More


 

Asylum
Web Site: http://asylum.uat.edu/
Mark Hartlieb has been working for the last two semesters on Asylum, a game that has attracted a dedicated crew that can be found in the game development pod in the Commons every afternoon. So to sum up whats going on in the game, you're a very disturbed mental patient that tries to escape a mental institution during a riot. Read More


 

Atlantis
Web Site: http://www.atlantis.jolt.co.uk/
Jay, who is majoring in Game Design, has plenty of experience of working on virtual game dev groups -- particularly with Unreal Tournament. Jay, who graduates in summer 2006, talks about what he's doing with the latest effort, an Atlantis version of UT2003. Read More


 

Far Cry
Web Site: http://www.theforgottenwar.com/
Ben Reynolds, a Game Design major, has become the chief map artist for a far-flung group working on a mod of Far Cry. The mod, titled the Forgotten War, is based in the Korean War. Read More


 

Glace
Website: http://www.glacegame.com/
Tommy, Brandon and Zach are working on Glace, a game they created from scratch as an exercise in game development, project management, design and programming. The game has been described as a "Sidescroller with incredible particle effects... kinda like Super Mario Brothers meets Sonic the Hedgehog." Read More


 

Chatterbox Radio Show
Website: http://www.gamedegree.com/chatterbox/
Two students and a UAT faculty member are on air every Friday evening in a nationwide radio broadcast of a talk show about video games. Read More


 

Crimson Irregulars
Website: http://ci.uat.edu/
Summer 2002. For a class project, a group of game design and game programmers  got together, with help from their friends, to create a mod for the popular StarCraft game. Read More.


 

Lost Shadows
Website: http://lostshadows.uat.edu/
Spring 2003-present.The group project, code-named Lost Shadows, plans to use Unreal Tournament as the game engine to convert into their own version with a new story line (vampires that try to take over the world) and characters (gun-toting vampires). Read More.


 

MAL
Fall 2003-present. Four students banded together to create a game that morphed from a programming exercise into an full-fledged game. MAL is a 2D platform game that was created with XML, while the graphics were rendered using OpenGL. Read More.


 

Video Game Empire
Web Site: http://vge.uat.edu/
George Banfield is the project leader for a game group that is creating a simulation where the players are employees in a fictional firm. "You run a game development studio. You have to make decisions... and it spans the entire history of the game industry," Banfield explained.The group was inspired by the popular sim title, RollerCoaster Tycoon. Read More


 

Operation Anubis
Web Site: http://operationanubis.uat.edu/
A mod group at UAT is playing at revisionist history: What if both the Allies and Axis powers had continued World War II past 1942? And that the weapons under development were brought to the battlefield? Project website. Read More


 

Age of Mythology
What's it like to make the paper plans for a large, complex mod? Read more about the game developers as they map out their strategy.


 

Warcraft Mod
A UAT mod group is creating a game to showcase game strategies and techniques—while honing their skills and gaining portfolio pieces. Read more


 

Seas of Venus
Spring 2004. A new mod with Battlefield 1942, but this time it will be based in the future. And on another planet. Instead of World War II-era planes and ships on Earth, they must create spacecraft and a Venusian environment, complete with man-eating foliage. Read More


 

Never Winter Nights
Spring 2003. Another group is working on a modification of Never Winter Nights using a scenario editor. The group, lead by instructor Michael Eilers, is almost ready to start testing. After that phase is completed, they plan to make the Scales of Decision game available for free downloads. Read more


 

Festival
Spring 2004. A group of game development students at UAT have banded together to create a game to play on Game Boy. Right now, the group is still in the alpha stage, under the supervision of UAT instructor Mike Eilers. The game, with the working title "Festival," revolves around a young boy and his robot exploring a technology festival in a culture that is increasingly hostile to the encroachment of technology on traditional life and labor. Read more