Game Design | Programming School
     
 
Game Design.
Game Programming.
Game School.

 

UAT Student Gallery

 

 
Zero Barrier:

Screen Shots

Terrorism has been brought to the United States, your daughter has been kidnapped, and a feared high profile terrorist has been broken out of jail, you must defend the United States, save your daughter, and keep this terrorist from leaving the country. There's only one catch...you've got to find her first!


 

 
Star Flight:

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Starflight: The Lost Colony" is a 2D space RPG, based on the 1986 game "Starflight", which was published by EA. We received permission from the original license holders to make an official sequel, so long as we didn't make money with it. It was written from scratch (not a mod!) in C++ using the Allegro graphics library, as well as the fmod sound library and Lua for scripting. Site:http://starflightgame.com


 

 
Ink:

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Ink!, a 2D platformer / brawler, combines classic game genres in a unique manner. In Ink everything is black and white; color has been stripped from every corner of the world. Vern, an aspiring young artist, is out to use the talents he has learned for one mission: to repaint the world. Vern will have to travel through 16 levels and 4 worlds to accomplish this feat. Everything in the Ink world has been hand drawn by our artists, including all of the art assets and animations. Ink is a cross-genre game that blends platforming and brawling like never before. Based on the Torque Game Builder engine, this project isn't a one-off student hack job, but a complete project ready for publication, pulling together the talents of a diverse crew of students and creating fresh, original content from the ground up.


 
 
 
BYOB:

Screen Shots
Beta Game


Help! Help us! It's a matter of life or death! A Grad A experiment has gone wrong. A radioactive cloud evelopes the campus and snakes through craniums, transforming everyone into zombies! Only one brain was able to resist the radioactivity. Gina the cheerleader is the only one left to take back the campus. Join her in this fight to resist the cloud and bring the school back to life. Don't wait another second! Let's brawl!!!


 
 
 
Taffyman:

Game Art
Screen Shots
Project Interview


So, what does a man become when he falls into a vat of highly concentrated Taffaco syrum? Dead, usually.

But not the old janitor at Baron Von Saltwater's Taffaco Factory. He becomes... TAFFYMAN!

So get ready to help taffyman as he runs, jumps, shoots, and drives his way across ten frantic levels filled with cracked-out kids, fat dudes with wrenches, killer robots, and the most fearsome entity the Universe has yet known: The Daffynet.

 
 
 
Citaga:

Concept Art
Screen Shots


Utilizing technology obtained during the 1947 Roswell landings, the U.S. Government has created a race of alien-hybrid super soldiers. Deprived of their freedom and true identities, these soldiers now fight against the very goverment they were created to protect. In this gripping first-person shooter, the player must choose to help the alien-hybrids in their quest for freedom, or to help the government restore order and end the rebellion forever.
 
 
 
Cor: www.corproject.com

Concept Art
Model Renders
Screen Shots


COR is an Unreal mod that is about giant, tranforming robots. Characters can run around in robot form, using various weapons to unleash a world of hurt on their enemies. They can zoom around as a vehicle while using special character-specific abilities to devastate with strategy. Neither of those sound interesting to you? Get in close with the enemies and unleash a powerful combo of melee attacks, inspired by classic fighting games.
 
 
 
Governing

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Environment Renders


Nate Cox is working with a team on a Far Cry mod, The Governing. It's going to be in a Fantasy and Science Fiction setting and will have role-playing elements.
 
 
 
Glace:

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Tommy, Brandon and Zach are working on Glace, a game they created from scratch as an exercise in game development, project management, design and programming. The game has been described as a "Sidescroller with incredible particle effects... kinda like Super Mario Brothers meets Sonic the Hedgehog."
 
 
 
Wellspring

Concept Art
Model Renders
Model Animations


Michael Eilers is heading up an original game Wellspring a game design based on the characteristics of many arcade classics. It is an action-oriented puzzle game with elements of Robotron, Marble Madness, Pengo and many other Golden Age classics crossed with high school science experiments.
 
 
 
Lost Shadows: lostshadows.uat.edu

Concept Art
Model Renders
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Spring 2003-present.The group project, code-named Lost Shadows, plans to use Unreal Tournament as the game engine to convert into their own version with a new story line (vampires that try to take over the world) and characters (gun-toting vampires).
 
 
 
Operation Annubis

Model Renders
Screenshots


A mod group at UAT is playing at revisionist history: What if both the Allies and Axis powers had continued World War II past 1942? And that the weapons under development were brought to the battlefield?
 
 
 
Crimson Irregulars

Voice Overs
Bloopers


Summer 2002. For a class project, a group of game design and game programmers  got together, with help from their friends, to create a mod for the popular StarCraft game.