
| |
|
||||||||
| |
|
|
|||||||
![]() |
|
|
|||||||
| |
|
|
|
|
|
|
|
|
|
UAT Student GallerySee project interviews |
||
![]() |
BYOB:
www.uat.edu/byob Screen Shots Beta Game Help! Help us! It's a matter of life or death! A Grad A experiment has gone wrong. A radioactive cloud evelopes the campus and snakes through craniums, transforming everyone into zombies! Only one brain was able to resist the radioactivity. Gina the cheerleader is the only one left to take back the campus. Join her in this fight to resist the cloud and bring the school back to life. Don't wait another second! Let's brawl!!! |
|
![]() |
Taffyman:
www.taffyman.com Game Art Screen Shots Project Interview So, what does a man become when he falls into a vat of highly concentrated Taffaco syrum? Dead, usually. But not the old janitor at Baron Von Saltwater's Taffaco Factory. He becomes... TAFFYMAN! So get ready to help taffyman as he runs, jumps, shoots, and drives his way across ten frantic levels filled with cracked-out kids, fat dudes with wrenches, killer robots, and the most fearsome entity the Universe has yet known: The Daffynet. |
|
![]() |
Citaga:
www.citaga.com Concept Art Screen Shots Utilizing technology obtained during the 1947 Roswell landings, the U.S. Government has created a race of alien-hybrid super soldiers. Deprived of their freedom and true identities, these soldiers now fight against the very goverment they were created to protect. In this gripping first-person shooter, the player must choose to help the alien-hybrids in their quest for freedom, or to help the government restore order and end the rebellion forever. |
|
![]() |
Cor: www.corproject.com Concept Art Model Renders Screen Shots COR is an Unreal mod that is about giant, tranforming robots. Characters can run around in robot form, using various weapons to unleash a world of hurt on their enemies. They can zoom around as a vehicle while using special character-specific abilities to devastate with strategy. Neither of those sound interesting to you? Get in close with the enemies and unleash a powerful combo of melee attacks, inspired by classic fighting games. |
|
![]() |
Asylum:
asylum.uat.edu Screen Shots Mark Hartlieb has been working for the last two semesters on Asylum, a game that has attracted a dedicated crew that can be found in the game development pod in the Commons every afternoon. So to sum up whats going on in the game, you're a very disturbed mental patient that tries to escape a mental institution during a riot. |
|
![]() |
Governing Model Renders Environment Renders Nate Cox is working with a team on a Far Cry mod, The Governing. It's going to be in a Fantasy and Science Fiction setting and will have role-playing elements. |
|
![]() |
Glace: www.glacegame.com Screen Shots Tommy, Brandon and Zach are working on Glace, a game they created from scratch as an exercise in game development, project management, design and programming. The game has been described as a "Sidescroller with incredible particle effects... kinda like Super Mario Brothers meets Sonic the Hedgehog." |
|
![]() |
Wellspring Concept Art Model Renders Model Animations Michael Eilers is heading up an original game Wellspring a game design based on the characteristics of many arcade classics. It is an action-oriented puzzle game with elements of Robotron, Marble Madness, Pengo and many other Golden Age classics crossed with high school science experiments. |
|
![]() |
Lost Shadows: lostshadows.uat.edu Concept Art Model Renders Screenshots Spring 2003-present.The group project, code-named Lost Shadows, plans to use Unreal Tournament as the game engine to convert into their own version with a new story line (vampires that try to take over the world) and characters (gun-toting vampires). |
|
![]() |
Operation Annubis Model Renders Screenshots A mod group at UAT is playing at revisionist history: What if both the Allies and Axis powers had continued World War II past 1942? And that the weapons under development were brought to the battlefield? |
|
![]() |
Crimson Irregulars Voice Overs Bloopers Summer 2002. For a class project, a group of game design and game programmers got together, with help from their friends, to create a mod for the popular StarCraft game. |
|